Editorial Policy

What we publish, where it comes from, what we refuse to guess at, and how to tell us we got something wrong.

The one rule everything else follows

We never invent a number. If a studio has not published the return-to-player percentage, the volatility rating or the maximum win for a game, the page says "not published" rather than showing a figure. On a gambling site an invented number is worse than a missing one: someone will use it to decide what to play. Roughly a third of the catalogue has no published RTP, so you will see that phrase often. It is deliberate, and we would rather look incomplete than look confident about something we cannot verify.

Where the data comes from

Structured game data — studio, game type, themes, reels, paylines, RTP, volatility, minimum and maximum bet, maximum win per spin, release date — comes from the SlotsLaunch catalogue, which collects it from the studios, and is re-synced nightly. Demos are served directly by SlotsLaunch from the studios' own builds, which is why they behave exactly like the real game.

Two details about those numbers are worth knowing, because they are routinely misreported elsewhere. Volatility arrives as a 1–5 integer, so we show it as "High (5/5)" with the scale attached rather than converting it into a word that implies more precision than exists. Maximum win arrives as an absolute figure in coins, not as a multiple of your stake; we show it as supplied, and only express it as a multiplier where the maximum bet is also published and the arithmetic is therefore real.

How pages are written

Game pages are assembled from that catalogue data, so the specification tables and the summary sentences are generated from the studio's own figures rather than written by hand one game at a time — 12,000-plus titles could not honestly be described any other way, and pretending otherwise would be the dishonest part. Explanatory writing — how Megaways counts its ways, what a nudge and hold actually did on a pub cabinet, what "not on GamStop" means — is written here by hand and is not generated. Where a page states a fact about a specific game, that fact came from the catalogue; where it explains how something works, a person wrote it.

What we do not publish

Demos and real money are not the same thing

A demo runs the same maths as the real game, which makes it an honest preview of pace, feature frequency and volatility. It is not a preview of outcomes. Each spin is independent, so a good run in a demo tells you nothing about a real session, and a bad one tells you nothing either. Anyone claiming demos are set "looser" than the real game is describing luck, not mathematics.

Corrections

If a figure here is wrong, or a game is missing, or a demo will not load, email [email protected] and say which page. Data errors that come from the catalogue are raised with the supplier; errors that are ours are fixed on the next nightly build. We do not quietly delete pages to hide a mistake.

Restrictions in Great Britain

Some studios block their demos in Great Britain entirely — Nolimit City, NetEnt, Push Gaming, Games Global and Red Tiger among them. Their games are excluded from this site rather than listed with a demo that would refuse to load for you. That is why some very well-known titles are missing; it is a restriction on their side, not an omission on ours.